Quitcho
©2026
- Art Direction
- Product Design
- Development

A donkey, a map, and a whole territory to rediscover.
Quitcho is a location-based mobile game made for the libraries of Paris Vallée de la Marne, around their theme of the year: discovering our history. Its database holds 150 places across the area's 12 towns. You walk up to a landmark to unlock it and discover its story, collecting badges and filling a Codex along the way. Its guide is named after Quitcho, a real donkey who leads storytelling walks in the area, doing much what our app sets out to do.
Four of us built it from October to May. I co-led the product and ran our meetings with the libraries, and shaped the visual style with Lison Marvin, who drew most of the illustrations. The style had to be fun while staying serious: bold colors and raised buttons, but a typeface made for screens and accessible contrast. I was also the team's full-stack developer, from the server and database to what players actually touch: signing up, their profile and settings, the leaderboards, the quests and the tiers. The release was eventually called off, but by then every library in the agglomeration was following the project, and the latest prototype is store-ready.


